Adventurer's Guild! Choose your third quest.
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The Forged Lands of Shaar :: Previous Sessions (archived) :: Previous Sessions :: Session 3 (05.07.17)
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Adventurer's Guild! Choose your third quest.
Hector "The Hammer" Harken here.
Time to choose a course of action for our next adventure. The third outing for the Guild! We're making a name for ourselves.
First though, I want to talk to you about ogres. Big dumb ten-foot tall brutes that can kill ya dead with one swing of those tree-trunk clubs they drag around. We got one bad, bad ogre on the prowl that needs putting down. Ostracised even by other ogres on account of his temper. His name is Tiny but he's anything but. He's killed messengers, bludgeoned scouts and skinned caravan guards. The mayor of Sanctuary has put a price on his head of 400 gold. Only one person has seen this ogre and survived, a somber elf named Donny, spends his evenings in the tavern. His hair is white but it wasn't always. I'd advise pumping Donny for info before you even think about taking this monster on.
Okay, Big news everyone. Remember that dwarf you found turned to stone? The curse lifted and he wants to thank you all. His name is Thon of Clan Mir, his Clan are native to this strange continent. His people have a big wedding coming up and they need a Priest of Berronar Truesilver to bless the couple. Big Duncan… that's you. you're invited as a guest of honor. Martin, you too. You left Thon a charming note when he was all statuesque and he wants to thank you in person. The rest of you are also welcome, this should be good for building relations between Clan Mir and The Adventurers Guild. If we can make some kind of alliance maybe we can have use of their safe houses and trading posts. Will make travelling the wilds that much safer. The wedding is 3 days south. Watch out for that ogre though. If you cross paths… run or fight, it's your choice. Remember there ain't no shame in running. You only got one life.
That's what's new. As for old news, pinned up on the Guild Noticeboard we have an old map to a healing spring that is rumoured to offer the magic of resurrection (you'll probably need it if you meet that ogre), and Peter Prosecco is still missing after going treasure hunting for a flaming battle axe.
So what's it gonna be? Ogre hunting, isolationist dwarf wedding reception, healing spring, or flaming battle axe? As always it's your lives, your choice. If any of you have anything else you're interested in, we can raise that for consideration too.
Any questions, I'll do my best to answer.
Hammer out.
Time to choose a course of action for our next adventure. The third outing for the Guild! We're making a name for ourselves.
First though, I want to talk to you about ogres. Big dumb ten-foot tall brutes that can kill ya dead with one swing of those tree-trunk clubs they drag around. We got one bad, bad ogre on the prowl that needs putting down. Ostracised even by other ogres on account of his temper. His name is Tiny but he's anything but. He's killed messengers, bludgeoned scouts and skinned caravan guards. The mayor of Sanctuary has put a price on his head of 400 gold. Only one person has seen this ogre and survived, a somber elf named Donny, spends his evenings in the tavern. His hair is white but it wasn't always. I'd advise pumping Donny for info before you even think about taking this monster on.
Okay, Big news everyone. Remember that dwarf you found turned to stone? The curse lifted and he wants to thank you all. His name is Thon of Clan Mir, his Clan are native to this strange continent. His people have a big wedding coming up and they need a Priest of Berronar Truesilver to bless the couple. Big Duncan… that's you. you're invited as a guest of honor. Martin, you too. You left Thon a charming note when he was all statuesque and he wants to thank you in person. The rest of you are also welcome, this should be good for building relations between Clan Mir and The Adventurers Guild. If we can make some kind of alliance maybe we can have use of their safe houses and trading posts. Will make travelling the wilds that much safer. The wedding is 3 days south. Watch out for that ogre though. If you cross paths… run or fight, it's your choice. Remember there ain't no shame in running. You only got one life.
That's what's new. As for old news, pinned up on the Guild Noticeboard we have an old map to a healing spring that is rumoured to offer the magic of resurrection (you'll probably need it if you meet that ogre), and Peter Prosecco is still missing after going treasure hunting for a flaming battle axe.
So what's it gonna be? Ogre hunting, isolationist dwarf wedding reception, healing spring, or flaming battle axe? As always it's your lives, your choice. If any of you have anything else you're interested in, we can raise that for consideration too.
Any questions, I'll do my best to answer.
Hammer out.
Hector THE HAMMER Harken- Race : Human
Class : Fighter
Posts : 146
Join date : 2017-06-23
Re: Adventurer's Guild! Choose your third quest.
I am honoured to be invited to the wedding of our dwarven friend and would love to attend. I'll even bring my bagpipes for the occasion.
Martin Dragonsbane- Race : Dragonborn
Class : Paladin
Posts : 38
Join date : 2017-06-25
Re: Adventurer's Guild! Choose your third quest.
That could be a diplomatic disaster.
Hector THE HAMMER Harken- Race : Human
Class : Fighter
Posts : 146
Join date : 2017-06-23
Re: Adventurer's Guild! Choose your third quest.
I can smell death around the corner! We need water from the healing fountain
Nastie- Race : Tiefling
Class : Sorcerer
Posts : 6
Join date : 2017-06-27
Re: Adventurer's Guild! Choose your third quest.
You might just be smelling the Adventurer's Guild kitchen... but you make a strong point!
Hector THE HAMMER Harken- Race : Human
Class : Fighter
Posts : 146
Join date : 2017-06-23
Re: Adventurer's Guild! Choose your third quest.
* purrrs *
* lays on side and shows belly *
* lays on side and shows belly *
Bastet- Admin
- Race : Other
Class : Other
Posts : 12
Join date : 2017-06-22
Re: Adventurer's Guild! Choose your third quest.
*Pets Bastet*
Martin Dragonsbane- Race : Dragonborn
Class : Paladin
Posts : 38
Join date : 2017-06-25
Re: Adventurer's Guild! Choose your third quest.
Hello! I've been off exploring the Haunted Woods and the Death Tree, which seems to be the dark heart of the forest. I have much to report, but may need the botanical expertise of Artemesia.
In the meantime, I would also be interested in attending the wedding. Let me know whether a trained circus acrobat can entertain during the festivities!
Red
In the meantime, I would also be interested in attending the wedding. Let me know whether a trained circus acrobat can entertain during the festivities!
Red
RedScarlotte- Race : Human
Class : Ranger
Posts : 18
Join date : 2017-06-28
Re: Adventurer's Guild! Choose your third quest.
<pets Bastet>
RedScarlotte- Race : Human
Class : Ranger
Posts : 18
Join date : 2017-06-28
Re: Adventurer's Guild! Choose your third quest.
The vote was 50/50, and the previous poll held on the book of faces said Ogre, so I'm afraid you are all going ogre hunting!
:-s
But don't worry, the graveyard is ready, should you need it!
Be safe adventurers!
:-s
But don't worry, the graveyard is ready, should you need it!
Be safe adventurers!
Hector THE HAMMER Harken- Race : Human
Class : Fighter
Posts : 146
Join date : 2017-06-23
Re: Adventurer's Guild! Choose your third quest.
The dwarves have told me that the wedding cannot take place until the ogre is purged. Sorry team, our hands are forced! Go get that ogre!
Hector THE HAMMER Harken- Race : Human
Class : Fighter
Posts : 146
Join date : 2017-06-23
Re: Adventurer's Guild! Choose your third quest.
My bow and arrows are ready for the hunt!!
RedScarlotte- Race : Human
Class : Ranger
Posts : 18
Join date : 2017-06-28
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The Forged Lands of Shaar :: Previous Sessions (archived) :: Previous Sessions :: Session 3 (05.07.17)
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